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X-Men vs. Street Fighter

X-Men vs. Street Fighter

X-Men vs. Street Fighter is a landmark fighting game released by Capcom in 1996.

Emulator Arcade
Views 25
Published 2026-01-05 21:10
Game Collections X-Men
Language English

Game Details:

This title holds a legendary status in fighting game history. It features a two-character tag-team system, allowing players to switch characters at any time during a match. The tagged-out character will slowly recover health while off-screen, a mechanic that greatly enriches the strategic depth. The game's art style perfectly captures the high-energy feel of 90s American comics, with solid impact on hits and spectacular special effects.

Compared to traditional *Street Fighter* titles, this game drastically enhances mobility, with characters able to perform super jumps and air guards. What veteran players talk about most fondly is its unique "Hyper Combo" system: when the power gauge meets the requirements, both characters can appear on screen simultaneously to unleash a spectacular, full-screen super move. Furthermore, this title was a showcase for incredibly powerful hidden characters like Akuma. While its overall balance may not match that of a purely competitive game, its sheer fun factor was second to none during the arcade era.


Game Guide:

Team Balance Tips:

It's recommended to pair a "Zoning/Poke" character (like Cyclops or Ryu) with a "Power/Rushdown" character (like Wolverine or Zangief). Cyclops's optic blasts can effectively control screen space, creating openings for Wolverine to rush in.

Mastering Air Combos:

This is the soul of the game. After launching the opponent with a specific starter (usually a crouching heavy punch or a special move), immediately jump to follow them and link a sequence of light, medium, and heavy attacks in the air. Skilled players can perform an entire combo string mid-air, dealing devastating damage.

Tag-In Tactics:

Don't wait until your character has low health to tag out. Use the "Variable Counter" to switch characters while blocking; this not only interrupts the opponent's offense but also preserves the recoverable red health your active character has accumulated.

Team Hyper Combo Timing:

Try to activate it when your opponent is in a long recovery animation (like after a missed Shoryuken) or when you have them pinned in the corner. The Team Hyper Combo not only deals massive damage but also has a long period of invincibility, making it the best tool for turning the tide of a match. Additionally, take advantage of the active hitbox on tag-in to cancel the recovery of your normal moves, which can lead to infinites or high-pressure situations.

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