"Final Fantasy: The 4 Heroes of Light" is a traditional turn-based RPG created by Square Enix for the Nintendo DS platform, featuring fairytale-style graphics and a classic job system.
"Final Fantasy: The 4 Heroes of Light" is a spin-off of the "Final Fantasy" series released by Square Enix in 2010. It adopts a world view independent of the main series, with a fresh and retro style, focusing on a traditional RPG experience. The story of the game begins in a kingdom cursed by a demon king. Players will follow the protagonist Brand and three other young companions to gradually uncover the truth of the world's collapse.
The game uses a simplified but strategic turn-based battle system, canceling the MP mechanism and replacing it with "Action Points (AP)" to manage skill releases. The biggest highlight is the "Crown System". Players can switch jobs by changing the crowns worn by their characters, such as Black Mage, Thief, Bard, etc. Each job has unique skills and growth paths.
The art style adopts a fairy tale style and low-polygon modeling. The music is composed by the well-known composer Hitoshi Sakimoto, adding to the strong fantasy atmosphere. This game supports up to four players to team up for dungeon exploration and battles, enhancing interaction and replay value.
"The 4 Heroes of Light" is a classic example of returning to the roots of traditional RPGs. It discards the gorgeous and complex systems, attracting players to immerse themselves in a pure fantasy journey with concise and clear settings. The game's "Crown System" breaks the limitations of fixed jobs, bringing extremely high strategic depth and customization fun. Every battle, every job change makes people look forward to its subsequent impact. The unique AP mechanism also makes the turn-based battle rhythm more varied, with both challenges and balance. In addition, the art and music are very stylish, whether you are a Final Fantasy series fan or a new player who likes classic RPGs, this work full of fairy tale charm is worth a try.
In "The 4 Heroes of Light", mastering the "Crown System" is the key to passing the game. Each crown represents a job, such as White Mage focusing on healing, Warrior being good at physical output, and Bard suitable for supporting the team, etc. It is recommended that players adjust their team configuration when facing different dungeons, for example:
When exploring dungeons, you should pay attention to carrying sufficient recovery items and using skills reasonably to save AP. There are abundant hidden treasure chests in the map, some of which require special job skills (such as Thief to open hidden passages) to find. Pay attention to environmental changes during exploration.
In addition, the synthesis system can enhance equipment and improve attributes and additional effects. Do not ignore the collection of item shops and synthesis recipes. In multiplayer mode, coordination is even more critical. It is recommended that team members have a clear division of labor and jointly deal with high-difficulty challenges.
As the story progresses, some jobs will unlock advanced variants, providing stronger abilities and strategic space. It is recommended to familiarize yourself with multiple jobs as soon as possible and establish a diversified team to ensure victory in complex battles in the later stages.
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Nintendo DS
Game Boy Advance(GBA)
Playstation
SNES(SFC)
Gameboy | Color
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Nintendo DS
Game Boy Advance(GBA)
Gameboy | Color
Arcade
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Gameboy | Color
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Gameboy | Color
Sega Mega Drive
Nintendo DS
Game Boy Advance(GBA)
Nintendo DS
Arcade
Nintendo DS
Arcade
NES / Famicom(FC)
Playstation
SNES(SFC)
Game Boy Advance(GBA)
Nintendo DS
NES / Famicom(FC)
NES / Famicom(FC)
Nintendo DS
Arcade