This game retains the core gameplay of the series: players control a fighter jet navigating through dense enemy fire (barrage) to destroy everything on the screen. Unlike the World War II setting of the previous two games, this installment features modern fighter jets, such as the F-22 Raptor, F-117 Nighthawk, and the sci-fi-esque JAS-39. Each aircraft has three main attack methods:
The biggest feature of the game is its high-density barrage and the "hit point" design that tests the player's reaction speed, as well as unique Boss battles. Bosses usually consist of multiple forms and have complex attack patterns and gorgeous barrages. The game's control feel and exhilarating shooting experience make it a classic for fans of "bullet hell" (Shmup).
In a bullet hell game like 《Strikers 1945 III》, the entire aircraft is not the hit area. Your aircraft usually only has a very small "hitbox," which is the only area that will be hit by enemy bullets, usually located on a flashing light point in the center of the aircraft.
These two special attacks are the core of conquering difficult stages:
Each Boss has fixed and complex attack patterns. You need to try multiple times and memorize the Boss's bullet firing order and trajectories. During the interval when the Boss switches from one form to another, it's usually the best time to output and charge. For Bosses that will "charge" or "attack at close range," you need to leave moving space in advance.
Arcade
Arcade
Arcade
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
NES / Famicom(FC)
Arcade
Nintendo DS
NES / Famicom(FC)
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
Nintendo DS
NES / Famicom(FC)