Flashback: The Quest for Identity is a cinematic action-platformer developed by Delphine Software International and released in 1992.
"Flashback" was a milestone in both technology and art. It used rotoscoping (or hand-drawn frame-by-frame animation), a technique similar to that in "Prince of Persia", making the protagonist Conrad's running, jumping, climbing, and shooting animations incredibly fluid and realistic, setting a new standard for 2D platformers of its time. The gameplay combined precise platforming, environmental puzzles, and tactical shooting. Players not only had to use their platforming skills to reach their destinations but also cleverly use items and switches in the environment to solve puzzles and advance the story.
The story is the core driving force of the game, telling the tale of an amnesiac agent's struggle against an alien race known as the "Morphs." The game's environments range from the wild jungles of Titan to a neon-lit dystopian city, and even to an alien planet, with level designs full of futuristic flair. Managing weapons and shields, along with complex keypads and laser traps, requires players to act with caution and strategy rather than just rushing in, greatly enhancing the game's immersion and challenge.
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Nintendo DS
Arcade
NES / Famicom(FC)
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Arcade
Game Boy Advance(GBA)
Gameboy | Color
Game Boy Advance(GBA)
Gameboy | Color
Game Boy Advance(GBA)
Sega Mega Drive
Game Boy Advance(GBA)
Nintendo DS
Nintendo DS
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
Sega 32X
NES / Famicom(FC)
Sega Mega Drive
Game Boy Advance(GBA)
NES / Famicom(FC)
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Nintendo DS
SNES(SFC)
SNES(SFC)
Game Boy Advance(GBA)
Nintendo DS
Gameboy | Color
MS-DOS
Game Boy Advance(GBA)
Game Boy Advance(GBA)