Mega Man 5 is the fifth installment in the series, released by Capcom in 1992 for the FC/NES platform.
Mega Man 5 creates major suspense in its story: Proto Man, the series' recurring frenemy, becomes the main antagonist, ordering eight all-new Robot Masters to attack. This plot setup makes players question Proto Man's motives as they fight. The game system builds upon the Charge Shot from the previous entry, further enhancing Mega Man's mobility. The addition of the Super Arrow, in particular, allows Mega Man to fly freely across complex platforming sections, reducing the platforming challenge in certain stages. Additionally, the game introduces a new support robot, Beat. After collecting the eight letter plates—"M," "E," "G," "A," "M," "A," "N," and "V"—across the eight Robot Master stages, players will unlock Beat, who provides automatic attack support in battle. It is ultimately revealed in Wily Castle that the mastermind is once again Dr. Wily, and the "Proto Man" who attacked Mega Man was merely one of his copy robots.
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Nintendo DS
Arcade
NES / Famicom(FC)
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
Sega 32X
NES / Famicom(FC)
Sega Mega Drive
Game Boy Advance(GBA)
Arcade
NES / Famicom(FC)
Nintendo DS
SNES(SFC)
Arcade
Nintendo DS
Nintendo DS
NES / Famicom(FC)
Playstation
Game Boy Advance(GBA)
Arcade
Sega 32X
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Nintendo DS
Arcade
NES / Famicom(FC)