This title stood out in the arcades of the mid-to-late '90s. Instead of blindly chasing the 3D trend, it pushed 2D sprite-scaling technology to its absolute limits. The game's handling is incredibly smooth, and the sense of weight shift and powersliding when cornering is vividly conveyed. The game features not only complex terrain like mud, ice, and puddles, but also a variety of dynamic obstacles. Each stage features energetic co-driver voice cues that help players anticipate upcoming turns. Although the stages aren't particularly long, the performance differences between cars and the variety of route choices give the game immense replay value.
Nintendo DS
MS-DOS
Arcade
Arcade
MS-DOS
Sega 32X
Arcade
Virtual Boy
SNES(SFC)
MS-DOS
MS-DOS
NES / Famicom(FC)
NES / Famicom(FC)
Game Boy Advance(GBA)
NES / Famicom(FC)
Arcade
MS-DOS
Virtual Boy
NES / Famicom(FC)
MS-DOS
MS-DOS
NES / Famicom(FC)
MS-DOS
NES / Famicom(FC)
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Nintendo DS
Arcade
NES / Famicom(FC)