The game's most unique feature is its "three-in-one" gameplay model. The most popular of these is the first part, *Midnight Wanderers*, where players take on the role of the elven archers Lou or Siva, jumping and shooting through fantasy-themed levels. Its art style and details even influenced the later *Metal Slug* series.
Following that is *Chariot*, a direct story continuation, in which the protagonists take to the skies in a flying machine, heading for the moon. The gameplay shifts to a fast-paced shoot 'em up, featuring two-player co-op and charge attacks. The third part, *Don't Pull*, takes a sharp turn in art style, adopting a cute and charming aesthetic. Players must push carts or blocks to eliminate enemies, demanding quick reflexes and strategic thinking. This three-in-one design was not only highly competitive commercially at the time but also showcased Capcom's versatile development prowess during its peak in the early '90s.
Arcade
Arcade
Arcade
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
Playstation
NES / Famicom(FC)
Arcade
Nintendo DS
Arcade
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Game Boy Advance(GBA)
Game Boy Advance(GBA)
SNES(SFC)
Gameboy | Color
Sega Mega Drive
Gameboy | Color
Nintendo DS
Nintendo DS
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
NES / Famicom(FC)
SNES(SFC)
NES / Famicom(FC)
Arcade
Sega 32X
Sega Mega Drive
NES / Famicom(FC)
Game Boy Advance(GBA)
NES / Famicom(FC)
Arcade
NES / Famicom(FC)
Nintendo DS
Gameboy | Color
SNES(SFC)
Nintendo DS
SNES(SFC)
SNES(SFC)
Game Boy Advance(GBA)
Arcade
Arcade
Arcade
Arcade
NES / Famicom(FC)
NES / Famicom(FC)
NES / Famicom(FC)
Arcade
Playstation
NES / Famicom(FC)
Nintendo DS
NES / Famicom(FC)